🎯 Goal
Capture the enemy's royal piece — the Hero team's Retired Hero 🛡️ or the
Evil team's Dark Heart 🖤. Both are weak and can barely move, so your whole job is to protect
your own royal while hunting theirs. No check, no castling — just capture the royal and you win.
🛡️ Hero Team
🛡️Retired Hero — 1 square any direction (a king)
Your royal. Lose it and the game's over — keep it walled in.
😇Archangel — like a rook, plus up to 3 squares diagonally
Every 3 turns it can leap over one piece. Once per game it can shield a friendly piece (not the Hero) so it survives its first capture and revives nearby.
⚔️Paladin — like a rook
Holy Turn (3× per game): strike up to 3 squares straight, then bend 90° and continue up to 3 more.
🏹Hunter — like a bishop
Once per game, fire an arrow diagonally that kills the first enemy in its path (can't hit a royal).
🧙Wizard — 1 square any direction
Casts spells (below). You pick its spells at the start of the game.
🎶Bard — 1 square any direction
Can swap places with an adjacent friendly piece (uses your turn).
💂Guard — like a pawn
Reach the far side to promote into any Hero piece except a Wizard.
💀 Evil Team
🖤Dark Heart — 1 square any direction (a king)
The Evil royal. Protect it or lose.
🐉Dragon — a knight and bishop combined
Once per game, breathe fire 3 squares straight ahead — kills through pieces (the Hero & both Wizards are immune).
👹Troll — like a rook
Rampage: instead, shuffle 1 square forward (straight or diagonal) — but no capturing on that move.
🥷Assassin — up to 6 squares diagonally
May leap over one piece to land beyond it.
🔮Wizard — 1 square any direction
Same spellbook as the Hero Wizard, with its own chosen spells.
🥁War Drummer — 1 square any direction
Free action, every 3 turns: shove a friendly piece one square forward.
👺Goblin — a pawn that steps diagonally
Moves one diagonal square forward, forced to alternate left, right, left… Promotes at the far side.
✨ Wizard Spells
At the start, each Wizard locks in one major and one minor spell for the whole game.
Major (costs your turn)
Force Push — shove an enemy up to 3 squares away · Portal Swap — swap two nearby pieces · Freeze — an enemy can't move for 2 turns.
Minor (free action)
Blink — teleport up to 2 squares · Daze — an enemy can't capture next move · Magic Pull — pull a friendly piece 1 square toward the Wizard.